721 issues found

0

Votes
Not Reproducible
When sending character to Zbrush..the character opens in Zbrush but when sending it back to CC4 it opens in CC3 and is deformed.
I then tried this approach at the suggestion of Reallusion support team
i copied all files from this directory:...More
  •  1
  •  1111
Submitted by nchanter25

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
  •  1
  •  1024
Submitted by sergei_577548

5

Votes
Active
Please add a list of undo and re-do actions to CC4 so I can see where I went wrong when I re-trace my steps when I click the undo button. Excel provide this list of actions in their undo & re-do tab, why can't you?...More
  •  1
  •  314
Submitted by heidi.adendorff.personal

1

Votes
Assigned
Opening the Appearance Editor for a character activates the Sculpt Morph overlay (see attached image), which makes it impossible to see any changes that are being made. This happens regardless of whether Sculpt Morph overlay is on or off before the Appearance Editor is launched.
How much of...More
  •  1
  •  316
Submitted by animagic

0

Votes
Released
https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
  •  1
  •  548
Submitted by 4413Media

0

Votes
Not a Bug
Hi,
The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More
  •  1
  •  415
Submitted by User1278365123

0

Votes
Released
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed character)
2. Select all visible clothing and hair and toggle eye icon on "Scene" tab to hide clothing and hair...More
  •  1
  •  1870
Submitted by powerfulZ

0

Votes
Active
Dear creators of CC.
Substance Painter UDIM convention name is:
Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
  •  0
  •  12
Submitted by diegoev

0

Votes
Active
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
  •  0
  •  12
Submitted by Ascensi

0

Votes
Active
I got confused making a purchase, I intended to buy headshot 2 to go with Character creator 4 which I bought yesterday, but somehow ended up buying 2 more Character creator 4, it has emptied my bank account and I really want headshot. Please help me I am a good customer and am impressed with...More
  •  0
  •  26
Submitted by sharkbyte1963
1 ... 39404142 43 44454647 ... 73