658 issues found

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Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
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Submitted by powerfulZ

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Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
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Submitted by Ascensi

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It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega

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Hello,
I am running a Threadripper 7950 and rtx4090 new PC with Samsung 980 pro ssd and 64 4200mhz ram yet the viewport in character creator is extremely laggy. Any advice please?...More
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Submitted by B3arCreative

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Customer Support advised me to report this here. This is a detailed report concerning Issue 11230 https://www.reallusion.com/FeedBackTracker/Issue/CC4-4-loosing-Base-Color-Maps-Items-turn-black-or-white
First, customer support thought Issue 11230 could be solved by disabling Mipmapping, but...More
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Submitted by K_Digital

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I do not know if this is a bug, but it appears like one to me.
When an imported character is too small (couldt find out from which size on) and you import another object, for instance
an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More
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Submitted by K_Digital

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If possible:
1: lasso tool ...
2: Hide mesh lines option when using the sculpt tool...More
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Submitted by erich mestriner

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I downloaded the Trial because I am interested in the HeadShot feature. Unfortunately you do not allow testing of the HeadShot export feature to verify that it works and exports the Headshot with the export. Even a limit of 5 or 10 exports would be enough to allow us to make sure that the feature...More
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Submitted by DavidHager

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I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
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Submitted by K_Digital

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Instead of moving selected bones joint (like with CC Base Characters), the entire FK chain is getting moved.
I remember it was working correctly before and looks like was invalidated with one of the updates.
While we are at it, the symmetry selection needs to be enabled here as well. At least...More
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Bug
Submitted by 4u2ges
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