Votes
0
Product:
Character Creator 4
Version:
4.01
Status:
Not a Bug
Issue 8656
Materials Don't Import Correctly
After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same issue. At best sometimes it works and sometimes it doesn't. I usually have to re-import the character and try the other setting. The image attached shows what happened in both import settings. I am using the most recent Plugin from the site and the most updated version of CC4.
OS: Windows 10
Attachment:
  • CC4.PNG
  •  1
  •  499
Submitted byalldayjunk
1
COMMENTS (1)
alldayjunk
Follow up - After doing some more testing everything seems to come in fine using the "Do Not Create Material" and unchecking Import texture AS LONG AS you DO NOT assign it to a skeleton already in the project. When assigning it to the skeleton of your main character or an enemy system you made using a default Unreal skeleton with the same bone structure it breaks the materials and doesn't import correctly. The character works fine but the materials don't go through the Character Creator system.
1