780 issues found

0

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In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
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Submitted by megaoutput

0

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Released
When you take an avatar with an attached accessory and use the InstaLOD remesher to create a lower poly version, the process seems to work fine.
You can bring the avatar/accessory into Iclone 8, and it will animate with no problems. Everything seems fine. You can save the result in a project...More
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Bug
Submitted by Cary B

2

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Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC4. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

0

Votes
Released
With "Sports Bra" Content Pack, when trying to edit the materials via loading a .iMtlPlus file (as Sports_Bra_Pixie.iMtlPlus), CC4 fails to apply because of a wrong name of the initial mesh.
Here are some screenshots to expose the issue, and because i can't change the mesh name (only the material...More
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Submitted by MavorMWS

0

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There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
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Submitted by Ascensi

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Active
Selecting any CC4 supplied actor. Then Appling African male skin and head morph template produces a watermark over actor.
Installed path:
C:\Users\Public\Documents\Reallusion\Reallusion Templates\Avatar Preset\Head Morph Skin\Human Anatomy/Male African.ccAvatarPreset...More
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Submitted by orsillo

0

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Active
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
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Submitted by Ascensi

6

Votes
Active
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4.
Thanks
Winton...More
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Submitted by wintoons

0

Votes
Not Reproducible
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
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Bug
Submitted by Xeo

0

Votes
Not Reproducible
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~!
Will working..but will stuck and nothing exoport.....More
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Bug
Submitted by pjwaixingren
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