992 issues found

0

Votes
Released
This is actually a bug report and a request.
Bug:
If you currently attempt to paint-bucket a skin DHS to cloth with SSS shader, the DHS parameters would disappear from the materials panel and the only way to get them back, is to restart CC (I have not tested that in iClone, but I suspect...More
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Submitted by 4u2ges

2

Votes
Active
I have uninstalled and reinstalled both CC4 and iClone several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "Failed to load the content manager (see attached). The app tends to run...More
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Submitted by homeat.gardeninn0

1

Votes
Assigned
When I updated Character Creator to version 4.53, it just won't start anymore. I've already uninstalled and reinstalled it, and restarted my computer.
The Event Visualizer reports an Application Error. I don't know what to do, if anyone has a suggestion I'd be very grateful. This is also the...More
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Submitted by ariel.h.santos

1

Votes
Active
The option to sync installed assets is not available anymore in Content Manager.
If I drag and drop all the folders Custom and Template, only custom content is imported.
I had to delete all my templates "backup" about 80GB of content and download it all again....More
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Submitted by spycodex

5

Votes
Active
Export to the new set of mannequin bones which has unreal 5.
The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system.
https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
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Submitted by DomusLudus

4

Votes
Active
I'm used to CC asking me if I want to download new content upon opening the program. ("New content found, would you like to update now?")
However, since updating to 4.33, it asks me this every time I open the program, even if I continuously close and reopen it. I always say Yes, to download...More
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Bug
Submitted by dan.goyette

0

Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

0

Votes
Active
Please. Add "Lock position" option when loading Accurig Data file. At this moment accurig always use the bounding box to place the loaded accurig data. This behaviour is really bad in production. Look at the picture called "Old_Vs_NewCharacter". There is only minor variation in shape...More
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Submitted by JTR1

0

Votes
Active
Open CC4 and try to load CC1 neutral base.
Each consecutive attempt however only takes 10-15 seconds....More
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  •  802
Submitted by 4u2ges

0

Votes
Active
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations.
I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
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  •  801
Submitted by Ascensi