991 issues found

2

Votes
Not Reproducible
Any update to when this problem will be rectified? Can not import Daz 8 character into CC4 without everything looking out of place. Thanks in advance...More
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Submitted by ccsmith1

2

Votes
Active
Hello,
The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software.
I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More

2

Votes
Active
I have uninstalled and reinstalled both CC4 and iClone several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "Failed to load the content manager (see attached). The app tends to run...More
  •  0
  •  702
Submitted by homeat.gardeninn0

0

Votes
Released
Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
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  •  702
Submitted by Mike_1

1

Votes
Assigned
When I updated Character Creator to version 4.53, it just won't start anymore. I've already uninstalled and reinstalled it, and restarted my computer.
The Event Visualizer reports an Application Error. I don't know what to do, if anyone has a suggestion I'd be very grateful. This is also the...More
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Submitted by ariel.h.santos

0

Votes
Released
I have already report this bug to customer service where they said to let you know about it so I jsut copy paste the issue here which is when I export on T-Pose cc4 can't create fbx file. I have picutre of the workin and non workin export settings too.
I tested default characters that comes...More
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Bug
Submitted by Duude

0

Votes
Not Reproducible
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The
characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading
other models (FBX) in to Unreal with no issues...More
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  •  699
Submitted by playlogic

1

Votes
Active
I would like to be able to create non-human hands and feet, as well as non-human attributes including wings, and horns. Every hand is 5 digits and a thumb. We see Andorians on Star Trek that have head mounted appendages that move. We have Ahsoka Tano in StarWars that has unique head appendages...More
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  •  699
Submitted by phuhque

0

Votes
Closed
The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
  •  6
  •  698
Bug
Submitted by erich mestriner

0

Votes
Active
I purchased the full smart hair pack yesterday, and I still cannot access it in the smart gallery.
I'm logged with the same account, the 3 smart hairs pack appear in browser, but nowhere in the cc4 gallery:
not in purchased items, not in new purchased, not in hair folder, not in recent downloads...More
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  •  698
Submitted by animaliok