991 issues found

0

Votes
Closed
Casey 7/29/2022 5:28 PM (UTC)
I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
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Bug
Submitted by case.walk.00

0

Votes
Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

0

Votes
Active
In the 'hide body mesh tool' one can hide most of the body of a character. The exception is the head. While you can click on the face to hide the face, it leaves eyes the tearline, eyes, teeth, and tongue. This prevents us from adding the ability to easily have modular characters in unreal...More
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Submitted by websites_899962

0

Votes
Active
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

0

Votes
New
Opening ccProject having a character.
double clicking the cloth ( eg underwear) to character.
The application crashes without any crash information....More
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  •  686
Submitted by patilomkar60

0

Votes
Closed
1. Create a char with Headshot or any other source
2 .Scale down the char down to 60 to 90 cm ( Hobbit size)
3. Edit Mesh -> Collision Object...More
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Submitted by macs3D

1

Votes
Active
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More

0

Votes
Active
Hi,
Although iClone 8 does have a 'Hotkey Manger' function in the Edit menu it is disappointing to find that there is is NO 'Hot Key' functionality
in CC4....More
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Submitted by Gleneth

6

Votes
Active
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by...More
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  •  679
Submitted by path.to.the.future

0

Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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  •  677
Submitted by dan.goyette