638 issues found

0

Votes
Not Reproducible
Just tried to export a couple of the characters from the Young Fashion Vol 5 actor core pack to FBX
Casual_F-0054.iAvatar fails to export as either a Clothed Character OR full export (just pops an error "FBX Export Failed'
Casual_M_0054.iAvatar - Character Creator crashes exporting the FBX...More
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Bug
Submitted by gekido

0

Votes
Not Reproducible
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
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Bug
Submitted by Xeo

0

Votes
Active
I receive this message when trying to publish my content pack to the marketplace. This message is about as useful as a generic "check engine" light in your car. It would be FAR more useful if it listed the missing files so I could at least identify them.
Additionally, it would be nice of...More
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Submitted by jeff.davies

0

Votes
Active
Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed
Perhaps you can leave an option "keep selected" that appears between the tools...More
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Submitted by Ascensi

1

Votes
Active
Example:
Steps to reproduce this error:
Launch Character Creator...More
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Bug
Submitted by jovihengzh

0

Votes
Active
The first: Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the entire face of the source model.
The second:Failed to parse the model. Please adjust the positions or quantity of the alignment points and try again.
I tried many models and read...More
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Submitted by 41864400

0

Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
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Submitted by Carlos_YTC

0

Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
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Submitted by capt.force

0

Votes
Active
Is there a character blueprint that supports Unreal Engine 5.0 available for download?...More
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Submitted by dly20061991

0

Votes
Assigned
Hey guys,
4.2 broke the mouth open as morph feature for fbx exporting.
4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More
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