992 issues found

0

Votes
Active
Hi, can we get a plugin for Marvelous Designer, so we can easily send the character straight to MD?...More
  •  1
  •  833
Submitted by white.witch10

0

Votes
Not Reproducible
Steps:
- Import via CC3+ Daz3D Character
- Create > Accessory...More
  •  1
  •  830
Submitted by Teupy

0

Votes
Closed
The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
  •  6
  •  827
Bug
Submitted by erich mestriner

0

Votes
Not Reproducible
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character, glossy/plastic for parts that aren't.
My version CC4 is most up to date. Here's the video:
https://youtu.be/tPGmFyglwr0...More
  •  2
  •  827
Submitted by davisjm4

0

Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
  •  2
  •  824
Submitted by ahingel

1

Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
  •  0
  •  823
Submitted by vtoddw

0

Votes
Released
I sent a character from CC4 to ZBrush via Goz,created some pants in ZBrush,tried to send back to CC4 with GoZ,
but CC4 crashes everytime....More
  •  3
  •  822
Bug
Submitted by borgman

0

Votes
Assigned
1 - Create a new project with UE4.27.2 / Template "Thrid Person" ( with plugin Reallusion "Auto_Setup" 1.22 or 1.23 )
2 - Export a character with Unreal setup from Character Creator 4.02
3 - Import the character in UE4.27.2 project with the UE4_Mannequin_Skeleton...More
  •  2
  •  820
Submitted by Patrick_AIV

0

Votes
Released
Steps to reproduce:
1. Load clothed Camila
2. Export to FBX with Blender profile (other profiles probably the same) as Mesh only....More
  •  0
  •  820
Submitted by 4u2ges

0

Votes
Not Reproducible
When going through the whole MESH process, attaching the head to a char works perfectly,
but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head.
Even worse, it does not even restore the shape of the face....More
  •  2
  •  818
Submitted by K_Digital