638 issues found

7

Votes
Active
Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading:
"The iTalk file contains custom expressions which can...More
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Submitted by dan.goyette

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
  •  5
  •  165
Submitted by soareallusi01

0

Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
  •  0
  •  165
Submitted by vtoddw

0

Votes
Released
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene....More
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Submitted by dan.goyette

5

Votes
Active
Export to the new set of mannequin bones which has unreal 5.
The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system.
https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
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Submitted by DomusLudus

0

Votes
Active
I'd like to see CC retain a Headshot model's hairstyle. To some degree, depending on the model, it does. But for most others, it doesn't. Perhaps some feature added to the one that lets you check the photo accuracy/comparison. It does "ghost-show" the hair, Maybe a feature that allows CC to...More
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Submitted by JasonWynngard

0

Votes
Assigned
今天更新之後,只要用CC4,會出現紫色的拉條,這些身體曲線都是我買過的,只要一動紫色的參數就會變有浮水印。
這樣等於創作完全停擺,讓人非常生氣。...More
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Bug
Submitted by pps6412

0

Votes
Released
It takes over 30 sec or more for most characters to initialize the Preview or Export.
Used to be just a second or two.
And this is true for iClone as well....More
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Submitted by 4u2ges

0

Votes
Active
After importing a DAZ character, the eyes and teeth will show in the full figure view (F key) but disappear in the head view (J Key).
The head appears correctly after I save and reload the figure....More
  •  0
  •  162
Bug
Submitted by animatedbeing

0

Votes
Released
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski
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