Dear person in charge Hello, I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
New purchases not showing in the content browser despite following directions online https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm?_gl=1*1n8jzgu*_ga*MTA0MDA4OTI3NC4xNjY4ODIyNTEy*_ga_Q3FS71VPKC*MTY2ODgyMjUxMi4xLjEuMTY2ODgyMzA0MC42MC4wLjA...More
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well. The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read It happens when I try to make a new morph slider The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
Dear Reallusion Support Team, I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation. Wonder Studio’s current version does not support CC characters correctly. While...More
Some times the bone order is not ideal or the model has too many/unnecessary joints. Some might want to simplify the joints for games or prep a version of it for sale etc. Often after creating an experimental character externally I'd import into CC4 and examine functionality with animation...More
The Modify->"Merge Material(UV)" option is great and works really well for a lot of things. I use it to merge all of my cloth material together before export. I'm not an expert but the results have been much better than all my attempts to do something similar with external software. The...More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More