Votes
0
Product:
Character Creator 4
Version:
4.52
Status:
Active
Issue 11804
Created Normal Map sources non subdivided mesh
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed mesh into the new normal map, so the new model is unusable. You can see the grid in the nose and chin the most in the attached photo.
OS: Windows 11
Attachment:
  • newnormal.png
  •  0
  •  29
Submitted bydamonleroy
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