When I go from CC4 to zbrush it works but when I want to go back I get this error; Assertion failed: false, file main.cpp, line 20 This is what it shows in the DOS window....More
Morph for character just don't work in the viewport. It was working in CC3 but after the update to CC4 it stoped working. Even after the update to CC4.01...More
When I exporting the CC4 model to unreal engine with the unreal engine auto-setup I only get facial morph targets, no body morph targets other than the one's applied to the model. I want to be able to export the CC4 model with all morph targets to change body morphs on both the character and...More
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4. Many Cinema 4D users also work with CC4, and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions. bodyshot: just like headshot but...More
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
Dear person in charge Hello, I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually....More