84 issues found

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It would be very useful to have a transform tool appear at the location of a bodypart once clicked to adjust the size and position -probably a lot quicker than guessing a body part to adjust but the tool should also have an option to switch on/off bodypart highlighting....More
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Submitted by Ascensi

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Hi, As titled. Mirror copy only works for character mesh. If editing other type of meshes, it would prove to be helpful for conforming to the shape of the character....More
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Submitted by Procrastinator

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Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More

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When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by attensi

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Hello,
One thing I think could come in really handy for content creators would be the ability to combine objects into One.
For example....More
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Submitted by Dorothy Jean

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Would really like to see a better and EASIER way to do hair. I hate having to rely on 3rd party software to create hair or buy only a couple very limited styles. I would be willing to by a add on that covers all types and kinds of hair....More
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Submitted by Combatcommandcat

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with a large selection soft selection works fine, but if i make it small and want to adjust just a small area for soft selection, it goes all funky. see video here: https://dl.dropbox.com/s/g764bk5bumig8gl/2020-03-02_01-47-31.mp4...More
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Submitted by Miss_Maria

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There's an issue with the Mirror Copy issue, specifically around the neck or upper back. When Mirror Copy is initiated, it seems to apply the vertices in the wrong direction. When Right to Left is clicked, it adds vertices from the opposite direction (rather than makes them symmetrical). When...More
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Submitted by Mythcons

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hi do how do you bake sub div into mesh for export pleasse?...More
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Submitted by Siverse

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hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More