55 issues found

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HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

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Not Reproducible
When selecting the mesh would previously only show the material(s) used for that mesh, it is now in a collatoral list. This could work fine, but the "Mesh Name"-sorting turns into the same name, no matter which mesh it actually belongs to....More
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Submitted by attensi

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Not Reproducible
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
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Submitted by Scyra

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When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
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Submitted by attensi

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I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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Submitted by attensi

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hi when is the promised appearance editor update for the CC3 base models happening? seems abit long over due as it was promised for January?!...More
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Submitted by Siverse

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When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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Submitted by attensi

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As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
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Submitted by attensi

3

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Please add a feature to character creator that allows us to embed all textures in the character we're working on.
I know you can do it on a per material/per texture basis, but on a complicated character that is a tedious task
and it's too easy to forget one....More
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Submitted by e1_scheer

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When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by attensi