187 issues found

0

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Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
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Submitted by ahingel

1

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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Submitted by pixelpirate23

0

Votes
Not Reproducible
Hello!
I ran in unreal and found strange problems. The character's mouth can move and the head can rotate, but there is no facial expression. The eyes rotate with the head, not according to the real eyes....More
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Submitted by benliuhai

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Active
Why is there no adjustment of the size of the opening and closing of the lips...More
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Submitted by benliuhai

0

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Closed
Unable to import file “ExPlus_Remap.uasset”and“RL_LLF_AnimBP_Sample.uasset”. Unreal version 4.254...More
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Submitted by benliuhai

0

Votes
Closed
How does this software make the model left and right symmetrical. My model, left-right asymmetry, I don't know how to solve it....More
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Submitted by benliuhai

0

Votes
Closed
Hello Reallusion Team,
Hope you are doing well !!
I have few scenarios, where i have some confusion on distribution rights regarding reallusion's property / assets. so thought to ask here in feedback tracker.....so let me start with my workflow:...More
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Submitted by Abhi29

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
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Submitted by benliuhai

5

Votes
Active
In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender.
In my understanding there is a lot has been done...More
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Submitted by 4u2ges

0

Votes
Closed
Is there anyway to adjoin to separate obj files once in CC3. I was having issues editing mesh - editing elements on shoes, so I modified the original obj file and exported two separate files (One Left Shoe & One Right Shoe) and imported the two files in CC3. Now when I get to the transfer skin...More
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Submitted by rodravian.murray
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