184 issues found

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Why is there no adjustment of the size of the opening and closing of the lips...More
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Submitted by benliuhai

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Unable to import file “ExPlus_Remap.uasset”and“RL_LLF_AnimBP_Sample.uasset”. Unreal version 4.254...More
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Submitted by benliuhai

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How does this software make the model left and right symmetrical. My model, left-right asymmetry, I don't know how to solve it....More
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Submitted by benliuhai

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Hello Reallusion Team,
Hope you are doing well !!
I have few scenarios, where i have some confusion on distribution rights regarding reallusion's property / assets. so thought to ask here in feedback tracker.....so let me start with my workflow:...More
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Submitted by Abhi29

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Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
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Submitted by benliuhai

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In light of recent Blender pipeline development (by Victor.Soupday) I would like to suggest to continue with the effort and develop a full 2 ways pipeline, where characters can be easily imported back to CC after working with them in Blender.
In my understanding there is a lot has been done...More
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Submitted by 4u2ges

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Is there anyway to adjoin to separate obj files once in CC3. I was having issues editing mesh - editing elements on shoes, so I modified the original obj file and exported two separate files (One Left Shoe & One Right Shoe) and imported the two files in CC3. Now when I get to the transfer skin...More
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Submitted by rodravian.murray

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Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
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Submitted by Ascensi

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Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
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Submitted by denis.v.potapov

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ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro
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