Votes
12
Product:
Character Creator 3
Version:
3.31
Status:
Active
Issue 7225
Main reason I dislike working in CC edit modes
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well.

ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface.

I have not seen any other app where the keyboard/mouse shortcuts are so counter-intuitive. Some people are complaining about Blender.
Blender is a paradise to work in compare to CC for instance.

In all edit modes, mouse clicks do absolutely nothing! How is that? In all edit modes panning/rotating camera is an integrated part of a workflow. You change it almost every second. We are working in 3D for a moment. For every single vertex/face move, you may want to view it from a dozen of different angles before you get it right. And yet for every camera move/rotate, I have to click something on a keyboard, loose gizmo or brush, and then on top of all, to get back to edit I have to hit Q. All this, while ALL mouse buttons are practically unused. In Mesh Edit mode left mouse button is used to select mesh. I would rather have mesh selected with keyboard button +LMC and use all 3 mouse buttons for camera move/rotate in ALL edit modes and keep Gizmo/Brush on screen at all times.

So please make camera view integrated into edit workflow using all available mouse buttons. Make the edit modes uninterrupted!

PLEASE, MAKE US TO LIKE WORKING IN CC!
OS: Windows 10
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Submitted by4u2ges
1
COMMENTS (1)
MichaelHFalcony
It can be resolved with a 3D space mouse support but its been requested 6 years already but they wont implement it apparently. Alt + left mouse button + right mouse button what a joke, 3 buttons for zoom in and out, and on top of that you could lose your selection current edit item. . . Not even Industry standard navigation.
1