1071 issues found

0

Votes
Not Reproducible
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
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Submitted by DamoHu

0

Votes
Active
After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

0

Votes
Not a Bug
Hi.
There is an issue with the characters, their right shoulder is showing a serious stretch even without any cloth attached. Please view the included picture.
Please help me fixing this issue because it was annoying me for months....More
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Submitted by y.s.t

0

Votes
Active
Title...More
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Submitted by lunzren

0

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Active
Unable to launch CC
The error message is as the attached...More
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Bug
Submitted by ustar.media.ar

1

Votes
Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

0

Votes
Active
When exporting FBX I am merging the textures but look at how small the head texture is compared to the say, the eye textures. Is there any control over how big or small a texture is mapped? I've tried uploading the head texture at 4000 pixels and the rest at 2000, doesn't work. I'm sure...More
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Submitted by Kimmie Lovin

0

Votes
Active
Good Morning.
I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook.
I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More

0

Votes
Not a Bug
Create any character in cc3
Export to fbx clothed
Install auto export plugin for ue5.0.1...More
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Submitted by edcolmar

4

Votes
Active
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
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Submitted by dgaban