377 issues found

0

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Converting a 3.3.2 character to Game Base, then back to Neutral Base, including loading all, gives a blank untextured character with basic body....More
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Bug
Submitted by unit23

0

Votes
Active
The software always not responding, I have already reinstall it again or restart PC.
when the software show up it just direct told me not responding
plz help......More
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Bug
Submitted by Steven.Sin

0

Votes
Assigned
I purchased the SWAM hair pack that had the Calais Hair. It worked fine until the last two updates.
After the first update, the bottom of the hair stopped animating with the top of the hair, creating bends and stretches.
I reported this to technical support, and was told I could fix it by...More
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Submitted by JoeGideon

1

Votes
Assigned
Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed.
Steps to recreate (happens every single time for me)
1. Create a CC3+ character (or use the avatar for quick)...More
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Submitted by Zack .

0

Votes
Assigned
Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot...More
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Submitted by jerome.dipietro

0

Votes
Closed
Open CC3. Watch CPU and GPU usage. CPU is around 5% and GPU varies between 25% and 100% even though only the default character is showing and the application not in use at all....More
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Bug
Submitted by alexis.kyaw

0

Votes
Active
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by mark_45

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse

1

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
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Submitted by NinjaMouse

0

Votes
Assigned
Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
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Submitted by megaoutput
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