I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be. I can supply a sample project if needed, but it is bigger than the max file size...More
Hi everyone, For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file. Best regards,...More
Gimbal lock error when exporting FBX files from 3ds Max originated from Character Creator 3. Reproduce this issue by: 1. Create Game Base Male (or any character)...More
Hi Reallusion, We REALLY need a way to RENAME a mesh in character creator, not just the object name. This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
Hello. For the last two days I have been exporting character mesh from Character Creator 3 Pipeline to 3ds Max 2017 to make mesh clothing. I have done this kind of operation before with Character Creator 2 with success....More
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels, but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two created LOD levels, I would like to have the...More