391 issues found

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
  •  8
  •  1864
Submitted by goldwynlau

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
  •  8
  •  635
Submitted by staron

2

Votes
Active
Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
  •  7
  •  3038
Submitted by LFA

3

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
  •  7
  •  2895
Submitted by tantrum

0

Votes
Released
Gimbal lock error when exporting FBX files from 3ds Max originated from Character Creator 3.
Reproduce this issue by:
1. Create Game Base Male (or any character)...More
  •  7
  •  2633
Submitted by anders_187857

16

Votes
Active
Hi Reallusion,
We REALLY need a way to RENAME a mesh in character creator, not just the object name.
This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More
  •  7
  •  2070
Submitted by e1_scheer

0

Votes
Not a Bug
Hello.
For the last two days I have been exporting character mesh from Character Creator 3 Pipeline to 3ds Max 2017 to make mesh clothing.
I have done this kind of operation before with Character Creator 2 with success....More
  •  7
  •  7333
Submitted by subongo

0

Votes
Closed
On a specific project in Unreal when importing characters using the CC Setup tool, the characters are not loading their skin when trying to display them as either HQ or LW Shaders. Standard shader will display correctly. But when switching to either HQ or LW the skin's are just white, head...More
  •  7
  •  4662
Submitted by SafetySkills

1

Votes
Not Reproducible
Hi,
I bought some contents (including Headshot).
I installed correctly Headshot....More
  •  7
  •  9553
Submitted by blenderhighschool

11

Votes
Assigned
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels,
but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two
created LOD levels, I would like to have the...More
  •  7
  •  1816
Submitted by e1_scheer
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