1050 issues found

2

Votes
Active
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
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Submitted by jamalpsychologist

0

Votes
Active
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
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Submitted by ahingel

5

Votes
Active
It's cumbersome, to say the least, to work with CC3 and Maya 2022 and the Arnold shader (Renderer). Can you create an auto-setup for Arnold, please?...More
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Submitted by gamehatchers

1

Votes
Active
Hi
I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
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Submitted by Carlos_Morais

0

Votes
Assigned
See attached screenshot.
CC3 crashed when I tried to set input image to none (ie I did not want to use a normal map)
This has been happening regularly for the least week or so....More
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Submitted by zeus.macbean

0

Votes
Active
CC3 crashes machine when using skin gen / appearance editor.
Always get this in windows issue report:
The computer has rebooted from a bugcheck. The bugcheck was: 0x00000116 (0xffff9189e1e2a010, 0xfffff80133a00a40, 0xffffffffc0000001, 0x0000000000000003). A dump was saved in: C:\WINDOWS\MEMORY...More
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Submitted by zeus.macbean

1

Votes
Active
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More
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Submitted by pixelpirate23

0

Votes
Closed
''HEADSHOT SATURATION
I hadn't seen this before, but I am also seeing
(1) a discoloration between what seems to be the old CC3 head and the old CC3 neck, as there is difference in saturation. The head and neck are not handling color change in the same way....More
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Submitted by Yo Dojo

0

Votes
Closed
Reproduce:
01. Download the Auto Setup in the offered link.
02. With the project (C++ PROJECT) shut down, do the steps, moving the Content and the Plugin folders to my project folder....More
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Submitted by marinha_saori

0

Votes
Active
The characters do not import into Maya with the same appearance they export out of CC3.
There needs to be some auto setup feature to load ALL types of UV Maps not just normal maps with the fbx...More
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Submitted by john_211661
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