649 issues found

0

Votes
Assigned
To reproduce, just try that function!
I've never seen it work on any combination of a project, and one to merge into it.
It could be that my projects are moderately large and it works for nearly empty ones, but I haven't tried that....More
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Bug
Submitted by dan_190125

1

Votes
Assigned
Unreal Live Link appears to work ok when using it with a character. It works as expected. However, it appears to work exactly the opposite way when using it with an imported mesh. I could not reproduce this issue with the default iClone props or characters
Using:
iClone 8.33...More
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Submitted by james978

0

Votes
Released
RIFacialDevice.ProcessData seems not to work any more, and it doesn't return any errors either.
The script in this post can be used to reproduce this problem,
https://forum.reallusion.com/523684/How-to-write-a-facial-mocap-plugin...More
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Bug
Submitted by sunnyviewtech

1

Votes
Assigned
I'm not sure what triggers it, but at some point it starts happening.
rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More
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Submitted by animaliok

6

Votes
Active
Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
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Submitted by Supa Cinematics

0

Votes
Not Reproducible
Using the popcorn plugin, Sand Paint, iClone crashed. I tried it three times, and it crashed each time....More
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Submitted by digitallywired

0

Votes
Assigned
The character renders with perfectly fine shadows on the card, but sometimes not in Iray. I think he may render better when he's not being hit with direct light. I notice he fine in her shade, but the back of his head, which isn't, has an ultra-hard shadow. In other images, note that his...More
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Submitted by Jeffster The Mighty

0

Votes
Released
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
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Submitted by HenrySuen

0

Votes
Assigned
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx

0

Votes
Active
I reported this problem in issue 8983 after the update to 8.11 there was a fix applied which solved it.
I've just updated to 8.12 and the problem is back with content syncs taking place at every level " AGAIN"
(See issue 8983 for full description)...More
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Bug
Submitted by blindman
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