1094 issues found

0

Votes
Assigned
I have tried repeatedly to make the HD face control stay working on my characters. I use the CC five characters, apply the facial profiles and initially the HD face control plug-in will show up. When I send them to clone HD face control does not engage. I’ve tried repeatedly different ways...More
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Bug
Submitted by michaellegge52

0

Votes
Fix In Review
Hi i am have a fairly big problem for my workflow with unreal live link.
In the example in the images you will see that the Aaron model is linking and is fine.
How ever the Ariana model is not linking. In fact if i link her the link to Aaron breaks....More
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Submitted by russell2216

0

Votes
Assigned
When the morph is baked and consists of multiple child morphs, they would not follow the main Body/Tongue morphs if you copy/paste or move morph keys on a timeline as well as when you set Transition Presets.
It's like child keys no longer sync with main keys and the worst part is, that after...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Whenever I try to open iClone 8.61, it crashes. I’ve attached an image showing the error — it always stops at the bottom status bar where it says “Loading Plugin: Motion Live” and then crashes. I’ve tried multiple times and also restarted my PC, but the problem remains the same.
On my second...More
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Bug
Submitted by bhaveshsisodiya1530

0

Votes
Released
I've just upgraded to the latest iClone version 8.6.4427.1 and can't find the Motion Live plugin anywhere.
I have uninstalled and reinstalled iClone and all it's related motion live plugins again via the Hub.
Still the same issue.All my other plugins are showing up under the plugins menu, except...More
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Submitted by borgman

0

Votes
Active
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
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Submitted by meletis3d

0

Votes
Active
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
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Submitted by doubblesixx

0

Votes
Not Reproducible
1. Lock axis says look axis on modify panel.
2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal...More
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Submitted by therealzizzer

0

Votes
Closed
with dlss on, the particle effects appear elsewhere and are visible even if they are occluded. The same is true for luminous objects. So if a luminous object is occluded, its ghost image sometimes appears in the final result. I have a Geforce 4070 ti card....More
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Bug
Submitted by Freddymusic

1

Votes
Active
When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
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Submitted by Simoneo