Hi Molly, Yes, those 2 you mentioned are working fine. Transition curves for morphs however, now have only 4 types, where as it used to be 16. This limits morphs use greatly. And also issue with hair and other objects partially bound to the head to follow blend shapes are still an issue (which you probably know). Thanks
Hi 4u2ges, Thank you for your feedback.Key should have 16 types,and clip should have 4 types.I'm very sorry that transition curve type for some keys is wrong.I have transferred it to our Our R&D department. Reallusion Molly
Hi 4u2ges, We have fix this two bugs: 1. After deleting keys, the child keys would remain animated. 2. When the morph is baked and consists of multiple child morphs, they would not follow the main Body/Tongue morphs if you copy/paste or move morph keys on a timeline. Please update to iClone v8.65 and try it again. Reallusion Molly
Hi Soya, At some point I also got hair morph somehow to appear... however it still does not work right (in your OBJ as well). The issue I believe is conformable hair/brows region. Brows got the morph, but it's not needed now because brows is 100% bound to the head with vertex assignment and body morph pulls the brows along 100%, Hair is a different story in this case. It only partially bound to the head with a region assignment, thus body morph pulls that area along leaving the rest of the hair at the original location. Now if I slide a hair morph it make it even worse. Please check screenshots. This is the OBJ you sent. Thanks
Hi 4u2ges, Thank you for your clear explanation. I’ve reported the issue to our internal team. Soya Reallusion
Hi 4u2ges, Thank you very much for your report. Except for the Camila Morph Creator issue, which we were not able to reproduce (see attached GIF), all the other issues have been forwarded to RD for handling. Thank you again for helping us improve our product. Note: I’ve also provided the OBJ file I exported from CC. Please try loading it in iClone Morph Creator. Soya Reallusion