Votes
0
Product:
iClone 8
Version:
8.71
Status:
Active
Issue 12692
Rokoko to Iclone finger retargetting issue.
My Rokoko fingers motion is not matching when i send it to iclone.
I recorded an animtaion inside Rokoko Studio and exported 3 presets
- Iclone
- Rokoko Default
- UE5 Manny
I then retargeted the fbx file 3 different Mannequin with 3 different Rokoko export format simultaneously.
Now the result i am seeing inside of Iclone is not matching with the Rokoko motion i recorded.
Could you please help me fix this issue
Thank You
Harshul
OS: Windows 11
Attachment:
  • Comp1.png
  •  5
  •  69
Submitted byharshulverma20
1
COMMENTS (5)
harshulverma20
I did followed everything you asked me, following each and every document link you shared:
 - Imported RokokoFBX directly into CC5
 - Did the Characterization part and made a custom 3DX.profile
 - Then imported the same FBX in iClone to default Kevin using the custom made motion profile
Yet the retargated motion is not accurate.
Following are some screen shots that show the side by side comparison.
Attachment:
  • Result2.png
Feedback Tracker Admin
When importing the FBX from Rokoko into iClone and retargeting it to a Mannequin, differences in the T-Pose and Bone Mapping may cause the retargeted motion, especially the finger motion, to differ from the original motion recorded in Rokoko Studio.

For a more accurate result, we recommend processing the FBX through Character Creator 5 (CC5) first. In CC5, you can set the correct T-Pose and Bone Mapping for the Rokoko FBX, then save the settings as a 3DXprofile. The motion can then be converted to iMotion and applied in iClone.

You can follow this workflow in the following Reallusion manual:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09-Pipeline/Converting_a_Human_Motion_to_iClone_iMotion.htm

If the finger motion is still different after this process, you can also manually adjust the T-Pose and Bone Mapping in CC5 and save the calibrated settings as a 3DXprofile:
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09-Import-Humanoid/Importing-Model-to-Create-Non-Std-Character.htm
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09-Import-Humanoid/Manually-Setting-T-Pose.htm

Thank you.
Tina
harshulverma20
Private Comment
Feedback Tracker Admin
Hello, would it be convenient for you to provide the FBX file exported from Rokoko so that our engineers can verify the data?
You can upload the file to cloud storage (such as Google Drive) and reply with the download link.
If needed, you can set your reply containing the download link to private.

Thank you.
Tina
1