I do a bit of lego short clips, and I find its a pain to pipeline to third party software to get the lighting and file size low enough that Iclone doesn't lock and crash. example to unreal engine simply because landscape size and render quality is just not up to par in Iclone 8....More
working in Timeline window when I have many keys on many layers (arms, legs, head etc) and I want select specific key on specific layer I found very hard to be 100% sure is this correct key - the solution would to add full row highlight for selected layer - for example R Arm as in screenshot...More
when evaluating changes done to mocap there should be option/checkbox which would hide markers during playback without need to close Edit Motion Layer window...More
cleaning up curves of given bone/marker in Curve Editor sometimes I am not sure which axis I should modify, I have to get back to edit motion layer to check orientation. There should be highlight of currently selected bone/marker with visible axis...More
Apply gesture options currently are are hidden to deep in Animation dropdown menu>Apply Gesture Option to select which hands; in mocap editing almost in every case you need to replace hand/fingers animations, so I use it a lot and find it tedious to always reach to the menu to change hand to...More
Hello, I would like to ask for your advice on a few points. I am an entrepreneur and I produce animations. I have purchased an Xsens Link suit and I am able to record at up to 240 fps. I have also bought Manus gloves, and I am recording by connecting the Manus gloves and the Xsens Link suit...More
I’m reporting a critical flaw in iClone’s rendering system. The viewport preview does not match the final render output. Lighting that looks correct in real-time becomes drastically darker, harsher, or completely different when using “Final Render.” The “Preview Render” option is the only...More