495 issues found

0

Votes
Released
I previously raised an inquiry about the 'AccuLips voice length limit error' issue.
As a solution, I was advised to use the 'Non-destructive break' function.
I tried using that function today....More
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Bug
Submitted by cwalcwal1

0

Votes
Active
Steps to reproduce:
- set project framerate to 24 fps
- make animation...More
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Submitted by jonas.kubex

0

Votes
Not Reproducible
I can't install anything,please help me...More
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Bug
Submitted by anuprahulsarkar

1

Votes
Active
I understand the Loop timeline function, see image, as a loop that can be played repeatidly beet ween two marker points.
When selecting Loop "export" iclone plays from the first to the second marker, then stops.
When selecting Loop "previev" iclone plays from the first marker to the very last...More
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Submitted by K_Digital

0

Votes
Released
There seems to be a bug in the latest AUTO SETUP FOR UNREAL (1.37.7211.1) with the latest iClone (8.52.3605.1) , with the latest version of Unreal (5.5.3). The facial morphs (for facial expressions) make the character distort all over. I made a quick video about it, and explanation is below...More
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Submitted by mrtobycook

0

Votes
Closed
Hello to the community
I've been using Iclone 8.5 for a few months and I'm facing a preciseoon problem in moving objects on a scene with the W. It is impossible for me to adjust without suffering "position jumps". As a result, I am forced to adjust in the modifier window to X Y, which is a...More
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Submitted by vandevenne.andre

0

Votes
Active
When I use the image layer, it's not scaling to full screen like it used to, there's no way to move it so it covers the entire viewport...More
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Bug
Submitted by davidmaximo

0

Votes
Released
Hi. I just got BuildingGen and I'm trying it. I'm testing this set up (see image with 3 levels, 2x3 units and both front cut corners and 1 door), but with this simple settings in an empty project, iClone always crashes....More
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Submitted by Andrés Moya

1

Votes
Not Reproducible
Project Saving Time is taking too much time
please solve...More
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Submitted by bhulimathtekari

1

Votes
Active
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo
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