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Product:
iClone 8
Version:
8.53
Status:
Active
Issue 11974
T-pose export to maya failure
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also overwrites the exported animation FBX file in maya, which makes rebuilding a HIK rig impossible. Can we revert back to the previous export version of Iclone or better allow use users to revert back to a older version before updates of Iclone so we don't get stuck mid project.
OS: Windows 10
Attachment:
  • IcloneBug.jpg
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Submitted bymeletis3d
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