174 issues found

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Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
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Submitted by keigo

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Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own.
At times, a simple render is all that's needed...More
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Submitted by RowdyWabbid

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after importing xsens animation data using the xsens profile, thumbs are consistently rotated backwards.From the first frame of the T-pose the thumbs are backwards. Something about the motion profile doesn't work with the thumbs, we need an update to the xsens profile....More
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Submitted by timbo-timinator

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Dear Reallusion Team,
Another big issue since the latest update. Iclone crashes when lip viseme keys are placed in the timeline and you try to play or scrubb trough the timeline.
Overal IC8 is very unstable since the the newest update. Many random crashes are happening too additionaly...More
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Submitted by LABRATS

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I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal:
It seems like everything is exaggerated causing:
1. My characters eyebrows and hairline...More
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Submitted by Trender 3D

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Since updating to 8.5 I am unable to cut expression clips without losing all my expression animation. When I attempt to cut an expression clip in two using Break in the right-click menu of a clip on the timeline the first half gets a strange new arrow icon and the second half loses all its...More
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Submitted by DialogueTrainer

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Twisted deformotion of the thumb:
1:The standard character creato4.0 always occur Twisted deformotion of the thumb
2.The non-standard CC with the bone ofmiximo is normal...More
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Submitted by 15954039493

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It would be incredibly useful to have the ability to layer multiple animation clips on top of each other in iClone 8 like in many other programs eg. Unity . Blend animations more easily and selectively mask specific parts, such as applying just the hand movements from one pre-existing clip...More
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Submitted by CCUnityUser

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In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
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Submitted by fabio.alexandre.barletta

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I have been using iClone for about 4 years and have worked extensively with it. I would like to share some suggestions that could make the process more fluid, at least for me. Here is the list:
Complete Timeline Bake with Clip Separation: Allow a complete bake of the timeline while maintaining...More
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Submitted by fabio.alexandre.barletta
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