We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More
I was using the Pn3 sensor for motion capture, and everything works well except for an issue with the head and hand movements. When I tilt my head sideways or forward, the shoulder and elbow bones move too, which looks quite odd. Is there a way to fix this? I've uploaded pics demonstrating...More
Hello. I am a user of Character Creator and Iclone programmes. I am writing to you about a problem with importing animation in BVH format from Mocopi. The point is that before everything worked fine, I transferred the file to Iclone, the programme detected that it is Mocopi motion profile and...More
I was wondering does Iclone 8 have a feature where if you have a set of animations that are maybe a grab one set with the attacker the other victim that will automatically but the characters in set target range? If not in future Iclone 8 or Iclone 9 this would maybe have A.I that will make...More
I'm not sure if anyone else is having this problem but every time I try to export an animation all of my textures are being deleted off my models and scene so the project is blank, I've even tried lowing the resalusion andf still the same issue, this has never happened to be me before (I've...More
Hi guys, just wondering if you can add video/frame sync between AccuFace and iC8 playbar in a Scrub audio type function and jump to frame in the AccuFace Window<---this especially. That way we could quickly jump to points that might not be as accurate to almost do facial rotoscoping. In the...More
- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More