1657 issues found

49

Votes
Assigned
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
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Submitted by animagic

0

Votes
Assigned
Iclone crashes with the below error when I attempt to import an alembic file exported from Marvelous Designer 11.
"The exception unknown software exception (0xe06d7363) occurred in the application at location 0x00007FFCFEDE4F99."...More
  •  7
  •  1760
Bug
Submitted by tomelissaconway

0

Votes
Active
I don't know if it's an actual bug or not but one would think when you copy and paste key frames of joint positions that, if the keyframe along with joint position will fit, that iClone will paste a new absolute world space position of the body part.
I'm specifically using the Edit Motion...More
  •  7
  •  1383
Submitted by Ascensi

2

Votes
Active
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
  •  7
  •  853
Submitted by Ascensi

0

Votes
Not Reproducible
since 9.1
any time an item is added or updated to a custom library inside the program, two icons are created one is a link to the item itself, the other is a link to a shortcut. this happens both in Iclone and CC. however if a custom item is exported into a custom library via Xchange this...More
  •  7
  •  816
Bug
Submitted by blindman

0

Votes
Not Reproducible
im having an issue with the reallusion livelink, in some sets the characters LOD seems to be wrong (get close but lod doesnt change) and some sets it seems fine. also if i set the LOD to 0 nothing happens, any ideas?
also they look fine in the skeletal mesh.
I am using iclone 7.9 with the...More
  •  7
  •  915
Submitted by HooDooPhonix

18

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
  •  7
  •  1141
Submitted by 3dtester

0

Votes
Released
Any attempt to copy (by CTRL-C or by context menu) a key on the timeline crashes the iClone.
It happened in all iClone versions since 7.71, on two different computers/hardware, on large and small projects, immediately after project is loaded or far late, on props, effects, also on characters...More
  •  7
  •  3093
Bug
Submitted by Amper Sand

2

Votes
Not Reproducible
Issue: Iris appears horizontally squished after- import to Unreal.
I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import...More
  •  7
  •  1809
Bug
Submitted by Jayso

0

Votes
Assigned
I have a character who plays guitar. I link the guitar which is a prop to her so that I can animate, when I transfer the prop to unreal, it goes over but will not animate in livelink. it also will not allow live link to work until the item is deselected to animate in Livelink....More
  •  7
  •  1660
Submitted by HooDooPhonix
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