669 issues found

42

Votes
Active
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
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Submitted by animagic

25

Votes
Active
Please give us support for 3D Mice. It is Agonizing to have to use alt and the mouse button to move around in a scene, especially when you are zooming in and out. My finger is about to fall off with how many times you have to move the scroll wheel to move short distances. I have used a 3D mouse...More
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Submitted by will2power71

22

Votes
Active
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
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  •  616
Submitted by 4u2ges

18

Votes
Active
We have the export feature, but I wish to add the ability to IMPORT Alembic files. I'm a DAZ user and what I like to do right now involves blocking out motions and refining them in iClone and then taking them back into DAZ studio to render them. This allows me to take advantage of the greater...More
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  •  497
Submitted by will2power71

15

Votes
Active
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
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  •  502
Submitted by Rampa

14

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
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  •  446
Submitted by Pixtim

12

Votes
Active
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest...
Currently no such material-type editing is available.
Thanks for the consideration!...More
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Submitted by TonyDPrime

12

Votes
Active
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
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  •  601
Submitted by will2power71

7

Votes
Active
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
  •  0
  •  518
Submitted by will2power71

6

Votes
Assigned
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation.
So in Unity it is...More
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  •  276
Submitted by Kareeem
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