67 issues found

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
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Submitted by tim.bradbury

7

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
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Submitted by rampart

4

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

3

Votes
Active
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets.
Here are some examples of what is available to make crowds. Some have API potential.
http://golaem.com/ great for film resolution but Maya based...More
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Submitted by ZenMuse

3

Votes
Active
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
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Submitted by Ascensi

2

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi

1

Votes
New
I love making movies that include motor vehicles. Unfortunately iClone's support for animating vehicles has always been limited and/or not user friendly, which has become a major obstacle for me.
What I want to be able to do, is realistically animate vehicles. Have the vehicle follow a path...More
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Submitted by Darren01

1

Votes
Active
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
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Submitted by Ascensi

1

Votes
Active
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters.
This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
  •  3
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Submitted by Ascensi

1

Votes
Active
I would love it to have the following Iclone improvements, focused on animation.
- Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again.
-To be able to improve the animations with the physics (only if the user needs...More
  •  0
  •  177
Submitted by dasv90