80 issues found

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
  •  1
  •  889
Submitted by tim.bradbury

10

Votes
Active
When editing the collision shapes of an avatar in iClone, it can be a bit tedious to have to perform each edit twice (once for each side of the character). It would be nice to have a "Mirror Collision Shape" button to allow us to automatically duplicate & mirror collisions shapes (similar to...More
  •  1
  •  698
Submitted by Hookflash

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
  •  0
  •  1173
Submitted by rampart

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

3

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
  •  13
  •  738
Submitted by Ascensi

3

Votes
Active
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
  •  1
  •  219
Submitted by Ascensi

3

Votes
Active
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters.
This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
  •  4
  •  315
Submitted by Ascensi

3

Votes
Active
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets.
Here are some examples of what is available to make crowds. Some have API potential.
http://golaem.com/ great for film resolution but Maya based...More
  •  1
  •  334
Submitted by Europafilms

3

Votes
Active
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
  •  1
  •  1145
Submitted by Ascensi

2

Votes
Active
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well.
Those iclone and former CC character body looks too stiff when doing animation.
This is the sample I got from one channel showcasing...More
  •  0
  •  174
Submitted by yayettah