Hi. I've followed the auto setup tutorials to a tee but the auto setup plugin seems to only be generating Phong materials instead of Arnold materials and the auto rigging section also isnt working. This is even for the default character Aaron that I setup exactly like in the tutorial. I'm using MtoA 5.5.4.3 and Arnold Core : Arnold 7.4.3.2. I'm using Maya 2025.
Hi,creativdeckmedia
Regarding the two issues you encountered, could you please help us check the following settings?
1. About the Phong Material Issue (Hypershade): In your Hypershade screenshot, it seems the node network might not be fully expanded. Please select the Shading Group node and click the "Input and Output Connections" button (the icon with two arrows, as circled in your screenshot) in the toolbar.
Often, the Auto Setup plugin creates a Phong shader for the viewport display, but the actual Arnold shader is connected to the "Arnold" slot of the Shading Engine. Expanding the graph will help us verify if the aiStandardSurface node is present and correctly connected.
2. About the Auto Rigging / Face Rig Issue: The warning message "Unsupported Facial Profile" indicates that the character's facial data format is not recognized. Could you please confirm if the character you exported from Character Creator is using one of the supported facial profiles listed in the warning: "Extended", "Standard", or "CC5HD"?
If the character was created with a different or older facial profile, the Face Rig feature in Maya will not function correctly.
Please let us know your findings.
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