56 issues found

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Active
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
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Submitted by Ascensi

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
  •  1
  •  990
Submitted by sergei_577548

1

Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

0

Votes
Active
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
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Submitted by Ascensi

0

Votes
Not Reproducible
1) Modelling by Blender with ARP, export Humanoid to CC4 via CC/IC Pipeline add-ons.
2) CC4 + Blender - Edit Facial Expression and Characterisation (Finally success, grateful for CC/IC Pipeline & Blender Auto).
3) IC8 - import the model from CC4 -> apply animation (All okay)....More
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Submitted by arthurmobi

0

Votes
Not Reproducible
A couple issues that might be connected to the same problem.
1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More
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Submitted by Ascensi

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

0

Votes
Released
https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
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  •  513
Submitted by 4413Media

6

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
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Submitted by baris.unver