12 issues found

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

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1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
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Submitted by Yazorp

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When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

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When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

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I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
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Submitted by halfdorkstudios

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Hello!
I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
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Submitted by jacobfalling

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Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More

1

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Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters.
If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
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Submitted by kristof.van.rooy

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Hello,
I have been keeping an eye on iClone products for a while.
And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More

0

Votes
Released
I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity.
To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More
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Submitted by dan.goyette
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