Dear person in charge Hello, I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh. The assets from the store here: https://www.reallusion...More
After selecting the materials for the teeth, tongue, and eyes for merging(merging materials will not change the model) The morph slider at the corresponding position will be lost This issue did not occur in the previous version...More
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
Hello, I try to import combined character into my unreal project but the auto process character window stay indefinitly blocked at 30%. No problem with standard import but impossible with combine mesh/UV option. I use the 1.31 auto setup plugin....More
Hey guys, 4.2 broke the mouth open as morph feature for fbx exporting. 4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More