38 issues found

8

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
  •  0
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Submitted by baris.unver

8

Votes
Not Reproducible
I think the texture path settings in CharacterCreator 4 are strange.
First, I applied Neutral_F, which comes standard, to the stage.
At this point, a dialog called Missing File (s) is displayed, and the texture is displayed as Missing in D: \ Reallusion \ 00Content \ Template \ Character Creator...More
  •  21
  •  9079
Submitted by m_koshi

7

Votes
Active
My apologies, because I am indeed biased, but in my most honest and sincere opinion I believe 3D Coat is a Hidden BEAST of a 3d program that is comparable to both ZBrush and Substance Painter that I think many would find extremely useful in the 3D customization process when combined with Character...More

3

Votes
Active
My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
  •  0
  •  533
Submitted by bad_character

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
  •  3
  •  527
Submitted by AlexusesUnreal

2

Votes
Active
Hello,
The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software.
I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More

1

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
  •  4
  •  1143
Submitted by surachit.songcharoen

1

Votes
Active
The issue is when the program launches a brand new project it launches correctly no errors Until you save and open it. When you click on a saved project even if you just created it gives you these errors as I captured for you. One thing I have noticed as I'm watching it load a previously saved...More
  •  0
  •  599
Submitted by LairdPaul

1

Votes
Active
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!!
However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
  •  0
  •  825
Submitted by Ascensi

1

Votes
Active
Hello, the CC4 manual is outdated and can give no help on eg: "aging" a characters face.
Skin Gen Premium is installed.
The following may be a bug or should be properly explained for CC4 in the manual....More
  •  0
  •  504
Submitted by K_Digital
1 234