(1) How to make many texture maps of one object to one diffuse texture map ? (2) I need to make lights and shadow into the diffuse texture, like Render to texture function in the other 3D software. In the end, I just need one texure, and make it self-illunimation 100%. So that I don't need...More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance. I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k Maybe by selecting Hair in the...More
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually....More
Hello, I cannot manage to make a character compatible for 3D printing. - Although I used the LOD functions by simplifying the mesh and merging the clothes with the character, the 3D printing software says that there are holes, making it impossible to print....More
Hello, The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software. I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX...More