Votes
2
Product:
Character Creator 4
Version:
4.1
Status:
Active
Issue 8956
too much resource consumed
Hello,

The first thing is that I find the resources consumed gargantuan, for a display very much below most conventional 3d software.
I've been doing 3d for 20 years and I know that our software is very demanding, I don't have a warlord but I do have a 9750 proc i7, 64g of ram, a 2070 RTX with 8g of vram (yes it's a bit old) and a 980 pro ssd (so no strangulation) to tell you that even 3dsmax opens faster. And your last update didn't improve anything, quite the contrary.

I haven't been using it for long but honestly, there's still a long way to go to say you're creating human replicas,

headshot is barely good for a 2000's game.

Can't create a hd avatar,

I'm not sure if it's a good product or not, but it lacks responsiveness and I'm not even talking about the stitching problems.

The joints are flat, it lacks muscles or maybe it's an option I haven't discovered yet.

I know it's your policy but if you want to create physically correct humans then they need genitals

I'm not sure if it's a good idea to buy the game, but I'm not sure if it's a good idea to buy the game because it's not a good idea to buy the game because it's not a good idea to buy the game.

I've seen and read a lot of the cartoons and I'm very happy with them.

I have seen, read many requests, comments, point out these same problems and or needs for your application to reach its claims.

I really hope that you take into account the requests of your users and that you send solutions to these problems quickly.

I'm not sure if you have a road map or not, but I can't find it on your website or forum. It would be interesting to see it, even if I know that it evolves regularly. I'm not sure if it's a good idea to have a road map or not, but I'm sure it's a good idea to have a road map.
OS: Windows 11
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