81 issues found

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
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Submitted by meletis3d

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

0

Votes
Released
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
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Submitted by jaymz.miller

3

Votes
Not Reproducible
Steps to reproduce this bug:
1- Download the project folder
2- Carefully watch this tutorial -> https://youtu.be/o2pda-px7N4?si=F3rCIVXvVrUQ_OWu (in between 0:00 and 3:00)...More
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Submitted by Art Team Ohrizon

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur

0

Votes
Released
I exported a turkey from DAZ with morphs and animation. I used FBX. I imported as a creature. I can't find any morph sliders for the turkey. The animation was also missing. I had to import the FBX same file as an animation in order to get the animation to work.
I also tried to load a genesis...More
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Submitted by animatedbeing

0

Votes
Assigned
Problem: I'm trying to add morphs to my characters, but CC4 can't output consistent models. For example, after the base model, you export another version, with pregnant belly, and import both into Blender. You can zoom in and see in Xray mode that the top of head and arms don't match. I tried...More
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Submitted by path.to.the.future

0

Votes
Released
I installed CharacterCreator 4.12 yesterday (November 17th) via Reallusion Hub, but the Morph sliders, which should have been installed by default, disappeared from the Morphs tab.
I only see the Morph sliders that I created myself, none of the standard sliders and Headshot's Morph sliders...More
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  •  794
Submitted by m_koshi

0

Votes
Assigned
The new version of CC4 does not display morph sliders for purchased Cartoon Character Designer - Toon Figures. In the CC3 version, I used morph sliders from the Toon Figures package for any characters...More
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  •  350
Submitted by miro219

0

Votes
Active
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've...More
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Submitted by Ascensi