159 issues found

0

Votes
Assigned
so. i imported a hoodie. transferred weights. and i got this (see screenshots)
for a some reason weight transfer create weights in wrong places
and doesn't apply weight where it should. i tried to move up both hands but only one sleeve moved up...More
  •  3
  •  133
Bug
Submitted by euphoreka7

0

Votes
Active
Attempting to Launch Character Creator 4:
"Connection failure: unexpected error," "This site cannot be reached"
This has happened to me a few months ago under ticket 221426. We had tried all the normal avenues to reslove it but it ended up having Lilian contact someone to remotely long into...More
  •  0
  •  94
Bug
Submitted by kacen_073875

0

Votes
Assigned
https://www.youtube.com/watch?v=YHD9zR8cXbw
Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
  •  0
  •  87
Submitted by fabio.alexandre.barletta

0

Votes
Not a Bug
There a gap between FBX and OBJ exported
Could you fix that please ?
How to reproduce ?...More
  •  1
  •  89
Submitted by Patrick_AIV

0

Votes
Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
  •  2
  •  88
Submitted by Ascensi

0

Votes
Active
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options.
Suggestion: maybe if there is an unbaked morph...More
  •  0
  •  91
Submitted by Ascensi

0

Votes
Released
First problem: It is not possible to import BVH files directly into CC4 as it was with 3DX.
That means in order to create a custom profile we still need to use 3DX, or convert it to FBX outside of RL products.
Example, is resent attempt to convert a huge library of Dataset BVH motions....More
  •  2
  •  190
Submitted by 4u2ges

0

Votes
Released
When you take an avatar with an attached accessory and use the InstaLOD remesher to create a lower poly version, the process seems to work fine.
You can bring the avatar/accessory into Iclone 8, and it will animate with no problems. Everything seems fine. You can save the result in a project...More
  •  1
  •  96
Bug
Submitted by Cary B

0

Votes
Not Reproducible
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
  •  2
  •  92
Submitted by wright3258

0

Votes
Not a Bug
1. By default the body is not sent to Zbrush
2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them
3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
  •  2
  •  148
Submitted by Ascensi
1 ... 5678 9 10111213 ... 16