59 issues found

3

Votes
Not Reproducible
If i merge the character materials from a custom optimized character, every time the CC4 crash....More
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Submitted by steinmetzmarcel

0

Votes
Active
Hello,
I have been keeping an eye on iClone products for a while.
And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

0

Votes
Released
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski

0

Votes
Active
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters.
I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
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Submitted by Ascensi

1

Votes
Active
It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
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Submitted by Naitomeatori

0

Votes
Released
the update to 4.2 is generating an error for the file locations of textures "AGAIN"
CC is reporting the reference location for all the skin gen tools to (D:\Reallusion\00Content\Character Creator 3 Template\Texture\SkinTextures\SkinBase\ ( A LOCATION THAT DOES NOT, AND NEVER HAS EXISTED)
This...More
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Submitted by blindman

0

Votes
Assigned
I originally posted this as a support ticket, #241162. Rampa confirmed and asked me to post it in Feedback Tracker.
I am trying to fix textures on an imported model, and it proved so difficult that I want to start over with just the base color maps and see if I could consolidate textures BEFORE...More
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Submitted by Inkubo

0

Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

0

Votes
Active
Hi,
I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline.
In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
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  •  375
Submitted by blenderhighschool