571 issues found

3

Votes
Not Reproducible
If i merge the character materials from a custom optimized character, every time the CC4 crash....More
  •  3
  •  477
Submitted by steinmetzmarcel

2

Votes
Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
  •  0
  •  390
Submitted by rameshchandra

0

Votes
Released
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
  •  2
  •  842
Submitted by db_axon

0

Votes
Active
There seems to be some kind of caching of where the reset location is for vertices. Take this shirt for example. I did the same thing on both of these items. I placed the character in a A Pose Open pose. Reset the items to an assessory and reset to its original shape.I then did the normal...More
  •  0
  •  379
Submitted by kmitchell.12catblackstudios

0

Votes
Not Reproducible
Changing the arm (Std_Skin_Arm ) color (Diffuse color) for a CC3+ character changes Std_Eye_R. Changing the Std_Eye_R changes Std_Skin_Arm .
Changing colors for in Diffuse color for legs, head body=no problem....More
  •  1
  •  376
Submitted by JeffJ

0

Votes
Not Reproducible
Hello!
I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
  •  1
  •  434
Submitted by jacobfalling

2

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
  •  3
  •  646
Submitted by tobias.steiner

0

Votes
Not Reproducible
CC4 crashes when I try to import my mayaFBX Character with arkit. I can import it into iclone 8/Unity/Blender no problem, but its not set up. But when I try to import into CC4 it crashes everytime. How do I fix this?...More
  •  2
  •  404
Submitted by followmepro

0

Votes
Not Reproducible
I've been trying to make muscular characters in CC. But for some reason, the upper arm, particularly the bicep, is twisted. Instead of the bicep flexing at the top of the arm, it flexes in the middle. The more muscular the character, the worse it looks!...More
  •  1
  •  366
Submitted by COLINMAC2

0

Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
  •  1
  •  456
Submitted by Yeltic_YTC
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