It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
Two humble suggestions: 1) One checkbox to be able to either take away all the props, or to select them, at once, from the timeline; as well as one for the characters with the same functionalities. 2) A slider to be able to see the anim at several slower paces; beyond the fact that there...More
1.This would allow morphs to have non linear functionality - move in all directions through time. 2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric. *Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
Title: Animation At Work 2022 Explore Space | Twitchymo Studio Author: Mark Dent My submission for the CTA Animation At Work Contest 2022, and published on the webpage. I noticed that my WIP playlist link does not work. I have included a list of all the WIP youtube videos and the links....More
This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences. With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions. bodyshot: just like headshot but...More
Casey 7/29/2022 5:28 PM (UTC) I will do that. So do you have any idea of at least a way around this? You guys software wasnt cheap and this kinda sucks having to use a (what could be) a broken product. What about this, would sending my character into blender and then into unreal be a work...More
I understand a hybrid vertex assignment/Physics Texture system may be coming which could provide real-time conforming cloth to a character's body to follow Native Character Soft Cloth Physics but ------------please allow it to work with HIK Characterization as well!---------------- It will...More