Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
After following an official tutorial (https://www.youtube.com/watch?v=o2pda-px7N4&t=220s), I've come to realize that reproducing the exact same steps as seen in the linked video just refuses to provide the same results. In the Morph Slider Editor, clicking OK (even with 'auto apply to current...More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load. 1. Loading the program OK. 2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More