I have Substance Painter installed on my machine and Character Creator 4 does not seem to recognize it. Button is grayed out. I reinstalled both programs and still see the same issue....More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
First problem: It is not possible to import BVH files directly into CC4 as it was with 3DX. That means in order to create a custom profile we still need to use 3DX, or convert it to FBX outside of RL products. Example, is resent attempt to convert a huge library of Dataset BVH motions....More
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
1. By default the body is not sent to Zbrush 2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them 3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
1.This would allow morphs to have non linear functionality - move in all directions through time. 2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More