When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes. This is easy to reproduce on a stock character. Here are the steps: - New CC4 project, add the CC4 Kevin to scene....More
Hi I would like to suggest some tweaks for exporting to Blender: 1) conform the bones to Blender's rigify without unuseful extra bones in arms and legs;...More
Hi, I haven't been able to use the goz function normally for some time now. when i try to send mesh i get error saying something about microsoft visual studio c++. I can fix this error by renaming the subtools to something very simplistic like "aa" "BB" and so on. However, this solution is...More
CC4 gives me this error when trying to reimport a facial morph this happens when using GoZ AND GoZ All I have tried uninstalling and reinstalling both Zbrush and Character creator 4...More
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D. Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
After using Headshot1.0 to add a head to a cc3+ body, the command to send to Iclone seems to work, but Iclone says "failed to load file". I have tried various bodies, all cc3 or cc3+ but nothing seems to work. I have also tried to save the figure as an iAvatar. But iclone 8 will not import...More
As a developer using Character Creator 3 (CC3), I am considering purchasing Character Creator 4 (CC4) for creating new characters. However, I would like to know if there will be any limitations in serving users who are still on previous versions such as CC3 and iClone 7. Is there a way to...More