388 issues found

1

Votes
Active
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair.
This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same)
It happens regardless if the Beards/Brows...More
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Submitted by Necka

0

Votes
Active
1.collect animation clips with "Add To Library As Motion Plus" from iclone7
2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only
3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
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Submitted by dluo

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
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Submitted by goldwynlau

2

Votes
Not Reproducible
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
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Submitted by skytemplegames

0

Votes
Closed
System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen.
Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
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  •  1279
Submitted by dhananjaygt350

2

Votes
Not Reproducible
Hello, I am working with Unity and I am using your HDRP conversion to upload characters from CC3 to Unity. However, when upload the characters into Unity, there is a vast difference between the poly's in CC3 and in Unity. I converted the character into GameBase and I used InstaLOD to reduce...More
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Submitted by abhayj

0

Votes
Released
I'm using CC3 3.41 Pipeline
When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine...
This happens with most of my custom created props....More
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Submitted by c68

0

Votes
Released
Major Issue with IRAy after the latest updates yesterday.
The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

0

Votes
Released
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
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  •  468
Submitted by john_211661
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