250 issues found

1

Votes
Not Reproducible
I have Character Creator 3.21 Pipeline. I have created a character with clothing which has largely been created from imported 3rd party clothes. There are 12 layers in total. When I attempt to export to Unity (2048 max texture, no embedded textures, default or no pose data) the process hangs...More
  •  4
  •  223
Submitted by daithi

0

Votes
Not a Bug
CC3 exported FBX file to 3dsmax, the model surface was wrong.Export obj format is correct, but obj is no morpher...More
  •  1
  •  239
Submitted by benliuhai

0

Votes
Closed
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why?
https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
  •  1
  •  277
Submitted by montana2016

0

Votes
Active
It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
  •  0
  •  221
Submitted by objectnull

0

Votes
Released
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
  •  4
  •  324
Submitted by Colonel_Klink

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
  •  0
  •  217
Submitted by Siverse

1

Votes
Active
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More

2

Votes
Active
This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
  •  0
  •  435
Submitted by markrrand

1

Votes
Not Reproducible
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own.
Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too)
The Skeletal Mesh...More
  •  5
  •  331
Submitted by artDS

1

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
  •  4
  •  416
Submitted by boubrit.azad
1 ... 5678 9 10111213 ... 25