Votes
11
Product:
Character Creator 3
Version:
3.4
Status:
Assigned
Issue 7737
Daz G8 Eyelash Distortion via Transformer
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position.

Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred in from Daz via Transformer.
OS: Windows 10
  •  5
  •  872
Submitted byTonyDPrime
1
COMMENTS (5)
BarrierAbyss
Currently it seems to import G8F with transformer
It is better to choose CC3 than CC3+. When choosing CC3+, eyelid and lash problems are more visible and difficult to repair.
Bassline303
Yes , should be fixed , please !
4u2ges
This really needs fixing as well as automatically assigning a proper eyes closing morphs in blend shapes for toon characters, which are typically have large eyes.
TonyDPrime
Hi Lian!  I did see that Daz eyes can morph now, this is great.

Okay so with the G8F, there are actually 3 strange things that happen.
Attached are 4 images:

(a) CC3 default with eyes closed - lashes match eyelid
(b) G8F via Transformer with eyes closed - lashes curve inward such that lashes are not aligned with eyelid
(c) G8F via Transformer with eyes open - eyelid at maximum, lashes curve inward so looks awkward
(d) G8F via Transformer with eyes angled while lids are half closed - eyes poke through eyelid.  Note this is what Transformer gives you when you use the CC3 base skin (not importing the Daz skin), such that it Transformer uses the Base CC3 eye.  What would be great is if the eye could more closely match the Daz eye that the eyelids were fit to.  If you move the Cc3-base eye back to avoid eyelid it then sits too far back in the socket and looks awkward.
Attachment:
  • a_Eyelash_CC3.jpg
  • b_Eyelash_G8F.jpg
  • c_Eyelash_G8F_B.jpg
  • d_Eyelash_G8F_C.jpg
lianchiu
could you take a screen shot?
1