51 issues found

0

Votes
Released
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

0

Votes
Closed
After conversions, the eyes are messed up and appear almost completely black. Please see the attachment for an example....More
  •  2
  •  406
Submitted by michael.pickering

0

Votes
Active
Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
  •  0
  •  382
Submitted by tim.bradbury

0

Votes
Active
I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
  •  1
  •  401
Submitted by tim.bradbury

0

Votes
Active
Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
  •  0
  •  458
Submitted by akos.szeki

0

Votes
Closed
I created some characters using the new digital human shader. Someone purchased the character from the marketplace and when loading up the character it prompts them to search for a blend map file.
I created a custom one and it does not export over. Is there anyway you can change this?
Right...More
  •  3
  •  406
Submitted by Dorothy Jean

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

0

Votes
Not Reproducible
When selecting the mesh would previously only show the material(s) used for that mesh, it is now in a collatoral list. This could work fine, but the "Mesh Name"-sorting turns into the same name, no matter which mesh it actually belongs to....More
  •  1
  •  412
Submitted by attensi

0

Votes
Not Reproducible
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
  •  3
  •  445
Submitted by Scyra

0

Votes
Active
When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
  •  0
  •  453
Submitted by attensi