115 issues found

0

Votes
Assigned
When I hit the CC Setup plugin button in UE 4 the window that pops up to select Shader Type : Standard Shader, LW Shader, and HQ Shader, the window is only half size and not all the options are visible. A screen shot is provided to show the problem. The Ok and Cancel buttons are not visible...More
  •  2
  •  2029
Submitted by joelang4

0

Votes
Released
Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
  •  4
  •  1844
Submitted by Colonel_Klink

1

Votes
Active
hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More

0

Votes
Not Reproducible
Hi,
I have an annoying issue with the character creator three interface, icons and texts are tiny? I tried to relaunch and restart the setup, but still, i have the problem, I have the issue, I am using Microsoft surface book 2 15 inches....More
  •  4
  •  1690
Submitted by QatariGameDev

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

2

Votes
Active
For character Creator to become more or less complete this would allow rapid change and complexity.
1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
  •  2
  •  1634
Submitted by Ascensi

0

Votes
Not Reproducible
Hi,
When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost.
If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
  •  3
  •  1585
Submitted by Attensi AS

0

Votes
Not Reproducible
All the characters I export to UE4 have shadows under there eyes that are not there in CC3
I have the headshot plugin enabled.
I am using Unreal version 4.25 and using the cc3 autosetup plugin inside unreal....More
  •  2
  •  1564
Submitted by jamen_001578

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Closed
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file.
When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3.
For one the face does not look like what I created & the hair...More
  •  1
  •  1513
Submitted by airwolf7
1 2 3456789 ... 12