57 issues found

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro

3

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
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Submitted by Necka

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
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Submitted by jolvgames

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

2

Votes
Active
For character Creator to become more or less complete this would allow rapid change and complexity.
1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
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Submitted by Ascensi

1

Votes
Not Reproducible
hi just tried my cc3 morphs on cc1 character base they work , but the eyes and mouth don't scale with the morph?...More

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
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Submitted by eternityblue

1

Votes
Active
After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

0

Votes
Not a Bug
Hello.
I have a major problem when using any kind of animation that involves with shoulder and arm movements.
Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
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  •  370
Submitted by y.s.t
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